

The Adaptive Scalable Texture Compression (ASTC) technology is used by games to provide a realistic, high-resolution, 3D visual experience while reducing image data size, memory footprint, and loading time, to enhance the game performance. However, they also require a lot of memory. Well-defined textures are very important for rendering realistic 3-D images. In 3D graphics, the texture is a digital representation for the surface of an object, e.g., a hero, or their weapon, or leaves on trees and grass in the surrounding scenery.

Optimize the quality of game graphics through control for processing ASTC textures

